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Dev Day

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A programmer simulator. From 9 to 6, decide what each hour goes to: an incident, a feature, a meeting, coffee or tech debt. The end of the day tells you how it went.

09:00

It's 9:00 and you've just sat down. There's already work in the inbox, and two meetings this afternoon.

  • Every choice takes an hour. Careful work is steady; the quick way is twice as fast but adds tech debt, and the more debt there is, the likelier an incident later.
  • Missed deadlines and skipped meetings cost the boss's goodwill. Run out of that, or of energy, and the day ends early.
  • The first two coffees help; the third gives you the jitters. A break restores you, if the boss doesn't catch you taking it.
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